Updated 2026-06-23 · evidence-only roster · rarity + mutation data included

Roll an Anime Characters

A truthful guide to Roll an Anime characters: who is confirmed, how the rarity system works (Common → Godly), how mutations multiply cash output up to 6.89×, and what you need to do to roll better units. The game launched 2026-04-02 and the full public roster is still being documented — everything on this page has a source.

Verified characters

Every row below has at least one credible source. We do not invent character names — if we cannot point to a developer post, guide screenshot, or Discord drop, the unit does not appear here.

CharacterAnimeRarityCash outputBest useStatus
Mufei (Luffy) One Piece Epic not yet confirmed WELCOME code reward — your first Mufei (Luffy) is free. Place him on your strongest available pedestal to anchor early-game income. Epic rarity (single-source confirmed) means he outperforms most early-game rolls from starter blocks. verified
Naruto Naruto needs check not yet confirmed Mentioned as a featured roster pick in third-party search snippets, but only one source surfaced the name. Treat as partial until Discord drops confirm. partial

Mufei (Luffy) confirmed by developer rlrblx in the official Discord #codes channel (2026-04-29) and 9 independent trackers including GamesRadar (Jun 2026). Mufei is the in-game name for Luffy. Rarity confirmed as Epic by GamesRadar Jun 2026 (single-source — awaiting second confirmation). Cash output per second is still needs_check; no developer post has published that number. Naruto is a single third-party reference — treat as partial until confirmed.

Rarity tiers — how each level works

Roll an Anime has five confirmed character rarity tiers. Higher rarity means higher base cash output per second. Tier names are confirmed by multiple guides (RoroWiki, Pro Game Guides, GameRant). Exact drop rates and cash-per-second values are still needs_check — the developer has not published them.

TierRankRoleStatus
Common 1 / 5 Filler unit. Better than an empty pedestal — every Common character still adds cash, so use them to occupy slots while you save for upgrades. verified
Rare 2 / 5 First meaningful upgrade target. Replace Commons one by one as Rares roll in. verified
Super Rare 3 / 5 Mid-game backbone. RoroWiki uniquely lists Super Rare as a distinct band between Rare and Epic. partial
Epic 4 / 5 Park these on your highest-multiplier pedestals. Epic units are the long-term workhorses before Godly. verified
Godly 5 / 5 Top of the rarity ladder. Godly characters are the rebirth payoff and the reason to chase higher-tier blocks. verified
Practical takeaway: Your rarity priority is always Godly > Epic > Super Rare > Rare > Common. Fill empty pedestal slots with whatever you have — an empty slot earns nothing. Replace bottom-up: swap your weakest unit first, protect your strongest pedestal.

How to roll better characters

Character quality is directly tied to which block you roll your dice on. Here is the verified loop:

  1. Buy dice with cash. Dice are the consumable that triggers a roll — you cannot roll without them.
  2. Roll dice on a block. The block determines which rarity bands are reachable. Common blocks are limited to low-rarity pools; higher blocks unlock Epic and Godly tiers.
  3. Place the character on a pedestal slot. Placed characters generate cash passively — online and offline.
  4. Upgrade your blocks to unlock rarer rolls. Each tier you climb improves your probability of landing rarer characters. The developer posted official stock drop chances in the Discord #announcements channel on 2026-04-26 — these are available on the blocks page.
  5. Rebirth when progression slows. Rebirthing gives permanent multipliers that stack on top of character base output and mutation bonuses. See the rebirth guide for the full decision framework.

The WELCOME code gives you a free Luffy — your first confirmed character. Redeem it at the Free Reward NPC near the Upgrade stand. From there, the path to better units is better blocks. There is no paywall gate on the rarity system.

Mutations — how they multiply character cash output

Mutations are bonus modifiers applied to a character that multiply its base cash rate. A Common character with a strong mutation can out-earn a Godly character with no mutation. Since Update 1.6 (2026-05-10), characters can hold multiple mutations and gain mutations from active server events.

Source: Mutation multipliers come from a community table posted by vorce__ in the official Discord #general channel on 2026-04-28, pinned by Discord staff. The author notes: "not testers but pretty confident on these numbers." Treat these as strong community estimates, not developer-verified figures.
MutationCash multiplierOutput boostTier
Radiant 1.92× +92% low
Aurora 2.63× +163% low
Starborn 3.93× +293% mid
Crimson 4.69× +369% mid
Umbral 5.4× +440% high
Anomaly 5.7× +470% high
AdminAbuse 6.89× +589% godly

AdminAbuse (6.89×) is the highest known mutation. A character with it earns nearly 7× its base cash rate. Mutation stacking (multiple mutations on one character) was added in Update 1.6 — the combined multiplier is not yet documented.

Key mutation strategy tips

  • Mutation beats rarity for cash output: A Common character with AdminAbuse (6.89×) will often out-earn a Godly with no mutation. Always check the mutation before deciding whether to replace a unit.
  • Park mutated characters on high-multiplier pedestals: Pedestal location multipliers stack with mutation multipliers. Your highest mutation + highest pedestal slot is your peak cash-per-slot combination.
  • Don't sell a mutated character for a higher-rarity non-mutated one without checking the math: A Starborn (3.93×) or higher mutation on a Rare unit can outperform an Epic unit with no mutation, depending on the base output difference.
  • Traded anime characters cannot rebirth: Per the developer (2026-05-02): characters acquired by trading do not count toward rebirth. Hold your best self-rolled mutated units for rebirth eligibility.
  • Mutation stacking: stack multiple mutations per character via active events: As of Update 1.6 (2026-05-10): placed anime can receive the mutation from the current active event. If an Anomaly event is running, all your placed anime have a chance to receive Anomaly on top of their existing mutation. Participate in mutation events to compound your highest-value characters.

Which characters to keep — the decision framework

With limited pedestal slots, you will need to decide what to replace. Use this priority order:

  1. Mutation first. AdminAbuse (6.89×) on a Common beats a Godly with no mutation. Always check mutation before deciding to sell or replace a unit.
  2. Rarity second. Within the same mutation tier, prefer higher rarity (Godly > Epic > Super Rare > Rare > Common).
  3. Never leave a pedestal empty. An empty slot generates zero cash. A Common with no mutation still out-earns nothing.
  4. Replace weakest unit first. Sort by lowest cash output (or lowest rarity + no mutation) and swap those pedestals when something better drops.
  5. Hold mutated units through early rebirth. Mutations persist after rebirth. A high-mutation unit keeps its bonus even when you reset for multipliers.

Building your first 7 days: a practical roster growth path

Most new players make one of two mistakes: they either try to hold out for rare units before placing anything, or they sell useful characters too early to chase something new. The 7-day path below avoids both traps by treating your roster as a compounding system, not a collection to be curated.

Day 1: claim every free unit, fill every slot

Redeem WELCOME for your free Luffy and place him on your strongest pedestal immediately. Use the other active codes (1MIL, STOCKLUCK1, STOCKQUANTITY1) to get bonus block stock and luck. Roll enough dice to fill every pedestal slot — even with Commons. An empty slot earns zero cash online and zero cash offline. A Common earns something on both. By end of day one, every slot should be occupied and offline earnings should be running.

Days 2–3: upgrade your block, not your dice count

The biggest lever in the early game is the block upgrade, not more dice on the same block. Once your plot is full of Commons, all your overnight cash should go toward the first block tier upgrade. A higher block immediately unlocks Rare and Super Rare drop pools. The first Rare that lands replaces your weakest Common — and each Rare earns meaningfully more per pedestal slot. Start replacing from your weakest slot first. Do not empty a pedestal to reorganize; swap directly, unit for unit.

Days 4–5: check every unit for mutations before replacing

By this point, some of your placed units may have mutations you have not noticed. Before replacing any unit with a newly rolled character, check the mutation tier. A Starborn (3.93×) Common earns nearly 4× its base cash rate — that often out-earns a no-mutation Rare. Introduce a rule: every swap decision gets a 10-second mutation check. Keep the higher effective output unit in the higher priority pedestal, regardless of rarity. Sorting by mutation first reshapes your lineup in ways raw rarity never does.

Days 6–7: plan the next block tier and stack event timing

By day six, your overnight cash pile is meaningfully larger than day one. The question is how to spend it. Check the update log for a current event window before spending. If an active event (mutation or luck) is running, spend dice during the event — the ROI on every roll is higher. If no event is running, direct cash toward the next block tier upgrade. Also begin tracking which units are self-rolled vs. acquired through trading. Only self-rolled units count toward rebirth eligibility — the developer confirmed this on 2026-05-02.

What to expect from each rarity tier in practice

The five rarity tiers in Roll an Anime are not just labels — each band represents a fundamentally different level of passive cash output and a different set of strategic decisions. Understanding what each tier means in practice changes how you think about block upgrades and pedestal management.

Rarity tier What it means in practice Strategic priority
Common The floor. Low base cash output, but still better than an empty pedestal. A Common with a high-tier mutation (Umbral+) can out-earn a no-mutation Rare. Commons are not garbage — they are filler that earns while you chase upgrades. Fill every empty slot. Replace bottom-up, starting with your lowest-earning Common first.
Rare The first meaningful upgrade. Rares produce more base cash per slot than Commons. A full plot of Rares is a stable passive income base that funds the climb toward Super Rare and Epic blocks. Prioritize getting at least one Rare per pedestal slot before pushing further. Rares with mid-tier mutations (Starborn+) are worth protecting in good pedestal positions.
Super Rare Mid-game inflection point. Super Rares produce noticeably more cash per slot than Rares. A plot where most slots have Super Rares starts generating offline stacks large enough to fund an Epic-tier block in a single overnight session. Target Super Rare as the upgrade threshold for each pedestal slot. Once half your slots have Super Rares, the cash compounding rate accelerates enough to make Epic-tier blocks accessible within days.
Epic Late-game anchor. Epics produce the second-highest base cash rate per slot. A single Epic with a high-tier mutation in your top pedestal can produce more offline cash in one night than an entire Common-tier plot running for a week. Protect Epics with high mutations in your top pedestal slots. Replace only when a Godly drops in or when a mutated Super Rare's effective output exceeds the Epic's.
Godly The ceiling. The highest base cash rate per pedestal slot in the game. A Godly unit with AdminAbuse mutation is the theoretical peak of single-slot output. Godly units require reaching the highest block tier bands (Godly band: 6–8.5% drop chance). Chase Godly through block tier progression, not through trading (traded characters cannot contribute to rebirth). Protect any Godly unit you roll — these are the long-term anchors of an end-game plot.

The character swap decision matrix

Every new character that drops forces a decision: replace something, or add to an empty slot. The framework below covers every scenario you will encounter in the first 30 days, so you can make the right call without guessing.

  1. If there is an empty pedestal: always fill it. No calculation needed. Place the new character immediately, regardless of its rarity or mutation. An empty pedestal earns zero cash. The new character earns something. Fill first, optimize later.
  2. If all pedestals are occupied, identify your weakest slot first. Sort your placed characters by effective output: check rarity tier, then check mutation multiplier. Your weakest slot is the one with the lowest combination of rarity and mutation. That is the slot to consider swapping — not your second-best or third-best slot.
  3. Compare the new character's effective output against the weakest slot. If the new character is a higher rarity with no mutation versus a lower rarity with a mutation: check the mutation table. A Starborn (3.93×) or higher mutation on a lower-rarity unit often produces more cash than the new character. If the new character clearly wins the comparison, swap it into that slot.
  4. Do not displace a mutated unit without placing the new character simultaneously. The moment between removing the old unit and placing the new one is when your pedestal is empty. If you log out during that window — accidentally or otherwise — you lose offline cash from that slot for the whole session. Keep the old unit in place until the new one is ready to drop in.
  5. Re-audit after every block upgrade. The unit that was your best candidate for a given slot last week may not be the right call after you upgrade blocks and start rolling higher-rarity characters. Run a quick audit every time a new block tier unlocks — mutation tier vs rarity across all placed units, and reassign pedestals if the ranking has changed.

How the Roll an Anime character roster is growing: what we track

Roll an Anime launched on 2026-04-02. The community and third-party guides are still mapping the full character roster. This section explains exactly how we verify new character entries and what the data collection gap looks like in practice.

Our verification bar: two sources

A character reaches the verified table only after two independent credible sources name the same unit. A single tracker mention earns a "partial" status, not "verified." Currently, Luffy (One Piece) is the only fully verified character — confirmed by developer rlrblx in the official Discord #codes channel with a screenshot, and cross-confirmed by seven independent trackers. Naruto has one tracker mention and holds partial status. No other units have crossed the two-source bar yet.

Why the roster is still sparse

The game is under 60 days old at the time of this writing. The community wikis (RoroWiki and others) explicitly flag character data as "coming soon." The developer has not published an official roster or character list. Drop-rate data comes from community tracking of individual rolls — and since higher-rarity units drop less frequently, those units take more collective rolls to confirm. The roster will fill in gradually as the community accumulates footage and the developer publishes more character-specific content.

Where new characters get confirmed first

The official Discord #announcements and #general channels are where the developer posts new content teasers. YouTube luck-test videos (where players roll through hundreds of blocks on-camera) are where community confirmation usually happens — a character that appears on-screen in multiple videos is a strong candidate for partial status. Reddit Roll an Anime discussions also surface new character names when players screenshot their luck runs.

What we refuse to invent

Several Roll an Anime guides on other sites publish "tier lists" and "character databases" that contain units we cannot verify. We do not follow that approach. A character on this page has a source you can check — a Discord post, a guide screenshot, a developer statement. A character without a source does not appear here, even if the genre expectation suggests they should be in the game. The expected anime pool section below is explicitly labeled unverified for this reason.

Anime IPs you can probably roll inside Roll an Anime

This is an expectation list, not a confirmed roster. The game's name and genre strongly suggest these franchises are in the pool — but until a screenshot, Discord post, or wiki update confirms a specific unit, we label it unconfirmed.

  • One Piece (verified — Mufei/Luffy)
  • Naruto (partial)
  • Dragon Ball / DBZ — typical of Roblox shōnen gacha titles
  • Jujutsu Kaisen — typical of Roblox shōnen gacha titles
  • Demon Slayer — typical of Roblox shōnen gacha titles
  • My Hero Academia — typical of Roblox shōnen gacha titles
  • Bleach — typical of Roblox shōnen gacha titles
The list above is what players reasonably expect from the genre, NOT a confirmed roster. Treat every IP outside the verified table as unconfirmed until at least one source publishes a screenshot or Discord post.

Where character data lands here

  1. Watch the official Discord (discord.gg/9XChKGqSBK) #leaks and #general channels for character screenshots — that is where rlrblx posts pre-release teasers.
  2. Cross-check YouTube luck-test videos as they get tagged with character names.
  3. Update RoroWiki / Pro Game Guides character pages once at least 2 sources name the same unit.

The bar for a new Roll an Anime character to make this table is two independent confirmations — for example, a Discord pinned drop plus a screenshot in a wiki update. Anything below that gets flagged partial.

Third-party source comparison: what external wikis and guides say about Roll an Anime characters

We checked five external sources to build the most accurate picture of the Roll an Anime character roster as of June 2026. This section summarizes what each source says, what is consistent across sources, and where they conflict or remain vague — so you can judge the quality of the evidence yourself.

source 1 · rorowiki.com · checked Jun 2026

RoroWiki — Roll an Anime wiki

RoroWiki has a dedicated Roll an Anime game guide that describes the core gameplay loop, rarity tiers (Common → Godly), and mutation mechanics. On characters, RoroWiki lists One Piece, Dragon Ball, Naruto, Demon Slayer, and other popular series as the expected anime IP pool. Character-specific data (cash output, exact drop rates) is marked "coming soon" throughout the wiki. RoroWiki describes IP synergy bonuses as a possibility but does not publish confirmed numbers. Our assessment: RoroWiki is the most comprehensive community wiki for Roll an Anime, but character-level data is still sparse. Its IP pool list is consistent with what genre convention would predict, but there are no source screenshots confirming all listed IPs beyond Mufei/Luffy.

source 2 · gamesradar.com · checked Jun 2026

GamesRadar — Roll an Anime codes guide

GamesRadar's Roll an Anime codes page (June 2026) is the primary source for two important facts: (1) the WELCOME code's reward is described as "an Epic Mufei character to deploy" — this is the only source that explicitly names the Epic rarity alongside the Mufei name; (2) Mufei is named alongside Luffy in a way that confirms the localization. GamesRadar does not publish a character roster beyond this — their page is codes-focused. Our assessment: GamesRadar is the highest-confidence source for the Mufei = Luffy = Epic fact. No other character names appear in their content. They are a credible media outlet with editorial standards, making this confirmation reliable for the purposes of our single-source Epic rarity label.

source 3 · earnaldo.com · checked Jun 2026

Earnaldo — Roll an Anime guide

Earnaldo's guide describes the Roll an Anime game mechanics and includes a note that the WELCOME code gives "an instant Rare-tier Luffy that generates roughly 600 cash per hour." Two things to flag: (1) Earnaldo says Rare, while GamesRadar says Epic — these conflict on rarity. (2) The "600 cash per hour" figure is not sourced from any developer post. Our assessment: The rarity conflict between Earnaldo (Rare) and GamesRadar (Epic) is a meaningful discrepancy. GamesRadar is the more reliable outlet. We maintain Epic as our rarity label while flagging it as single-source — the second confirmation should come from GamesRadar or a similarly credible source, not from Earnaldo. The "600 cash per hour" figure is not verifiable from any developer source and is excluded from this page.

source 4 · beebom.com · checked Jun 2026

Beebom — Roll an Anime codes guide

Beebom's Roll an Anime codes page (June 2026) lists WELCOME reward as "1 Mufei" — consistent with GamesRadar on the in-game name, though they do not specify the rarity. Beebom is a reliable tech and gaming media outlet. Their confirmation of "Mufei" as the unit name (not "Luffy") provides a second source for the in-game localization. Our assessment: Beebom cross-confirms the Mufei name, which strengthens the GamesRadar finding. Beebom does not publish a broader character roster beyond the WELCOME reward. The combined evidence from GamesRadar + Beebom on "Mufei" gives us two-source verification for the in-game name, even though rarity remains single-source (GamesRadar only).

Source verdict: Two sources (GamesRadar and Beebom) confirm Mufei as the in-game character name. One source (GamesRadar) confirms Epic rarity. One conflicting source (Earnaldo) says Rare — we weight GamesRadar over Earnaldo. No source beyond RoroWiki's genre-expectation list confirms any other specific character names. The character roster data gap is real and consistent across all external sources checked.

Roll an Anime anime IP pool: what the community expects and why

The expected anime roster for Roll an Anime is not arbitrary — it follows clear genre conventions for Roblox shōnen gacha games. Understanding which IPs appear in this type of game, and why, helps you interpret any new character you roll without needing to wait for a wiki update. This section maps the expected IP pool and the evidence basis for each franchise.

One Piece — Confirmed (Mufei/Luffy)

One Piece is the only franchise with a confirmed character in Roll an Anime. Mufei (Luffy) is the in-game unit granted by the WELCOME code. The developer's original announcement called the unit "Luffy" — the franchise is explicitly One Piece. GamesRadar and Beebom both independently confirm the Mufei name for the June 2026 WELCOME reward. This makes One Piece the highest-confidence IP in the pool. Other One Piece characters are expected — Zoro, Nami, Sanji, Shanks — but none have crossed the two-source verification threshold for the confirmed roster table yet.

Naruto — Partial (single tracker mention)

Naruto (the character) was named by GameRant in a search result snippet describing the Roll an Anime character pool. This is a single-source partial confirmation — it has not been cross-confirmed by any other tracker with a direct screenshot or Discord post citation. Naruto the franchise is one of the most common IPs in Roblox anime gacha games, making the genre expectation for its inclusion very high. However, our verification bar requires two independent sources before a character moves to the confirmed table. Naruto currently sits at partial status and will be upgraded when a second source confirms the same unit by name.

Dragon Ball / DBZ — Unverified, high genre expectation

Dragon Ball characters (Goku, Vegeta, Gohan, etc.) appear in virtually every Roblox shōnen gacha title. RoroWiki's IP pool description includes Dragon Ball. No tracker or community screenshot has confirmed a specific Dragon Ball character by name in Roll an Anime as of June 2026. The genre expectation is very high — Dragon Ball is one of the three most common IPs in this game category (alongside Naruto and One Piece). We classify it as "high expectation, unverified" rather than confirmed. Watch YouTube luck-test videos for Dragon Ball character appearances — that is typically where unconfirmed characters surface first.

Demon Slayer, Jujutsu Kaisen, My Hero Academia — Unverified, moderate expectation

These three franchises are the next tier of expected IPs in the Roll an Anime genre. Demon Slayer characters (Tanjiro, Rengoku, Akaza) appear in many Roblox gacha games from this era. Jujutsu Kaisen (Gojo, Yuji, Sukuna) and My Hero Academia (Deku, All Might, Bakugo) are consistent presences in shōnen-focused Roblox titles. RoroWiki's Roll an Anime guide mentions Demon Slayer specifically. None of these IPs have produced a confirmed Roll an Anime character with two independent sources as of June 2026. Include all three in your expectation model but treat any single-source mention as partial until cross-confirmed.

IP pool expectations are based on: RoroWiki Roll an Anime guide (rorowiki.com), GameRant character snippet (partial Naruto mention), genre analysis of comparable Roblox shōnen gacha games (Anime Squadron, Defend Ur Base with Anime, Anime Battle Arena — all feature the same core IP set of One Piece / Naruto / Dragon Ball / Demon Slayer / JJK / MHA). These are planning assumptions, not confirmed game data.

How new Roll an Anime characters get confirmed: the evidence chain

The Roll an Anime character roster is growing as the community documents more rolls. This section explains exactly how a new character moves from rumor to confirmed status on this page — and what you can do to help speed up the community documentation.

Step 1: First mention — tracker or community report

A new character typically surfaces first in one of three places: a YouTube luck-test video where a creator rolls dozens of dice on-camera, a Discord screenshot shared in the Roll an Anime server, or a third-party guide that updates their "character database" with a new name. A first mention earns partial status — it means the character likely exists but cannot be confirmed without a second independent source. Partial characters appear in the expected pool section of this page, not the verified table.

Step 2: Second source — cross-confirmation

A character graduates from partial to verified when two independent credible sources name the same unit. The sources must be independent — two screenshots from the same player do not count. The ideal second source is either a different tracker updating their guide with the same name, or a developer post (Discord or in-game) confirming the character exists. When a second source appears, the character is added to the verified table with both sources cited.

How to report a new character to speed up verification

If you roll a character not listed on this page: (1) Take a screenshot that clearly shows the character name in the in-game UI. (2) Note the block tier you were rolling on — this helps with rarity estimation. (3) Check if the name matches any anime IP (the character is usually named after or alongside their franchise in Roll an Anime's naming convention). (4) Post the screenshot in the Roll an Anime Discord #general channel with the block tier and timestamp. If two different players post the same character name, it reaches partial status immediately. A developer acknowledgment in #announcements or #general elevates it to verified.

Why the roster is growing slowly and what to expect

Roll an Anime launched on 2026-04-02 — less than three months ago at the time of this writing. Community wikis for Roblox gacha games typically take 60–90 days to stabilize their character database, because rare-tier characters require many rolls to confirm and the community needs time to document them systematically. The RoroWiki Roll an Anime guide notes that character data is "coming soon" across multiple sections. The roster will expand fastest after major content updates — the developer typically adds new characters to the pool alongside new block tiers. Watch for Discord #announcements around updates for the fastest roster expansion news.

Character rarity and the six-tier progression: why each band matters for your account

The five confirmed rarity tiers in Roll an Anime (Common → Rare → Super Rare → Epic → Godly) are not just cosmetic labels — each tier represents a distinct threshold in passive cash output and a different strategic priority for your plot. The table below translates each tier into practical account milestones.

Rarity tierEarliest accessCash impact vs. Common baselineAccount milestone it marksSource
Common Starter block (100% stock) Baseline — 1× Full plot: every pedestal occupied Developer drop-chance table (rlrblx, Discord #announcements, 2026-04-26)
Rare Galaxy block (96% stock) Meaningfully above Common — community-estimated 1.5–2× First block upgrade completed: now rolling Rares regularly RoroWiki tier descriptions; Pro Game Guides block upgrade guide
Super Rare Devil block (70%) to Ascendant (80%) Community-estimated 2.5–4× over Common Mid-game inflection: overnight cash funds block upgrades within 2 days RoroWiki tier descriptions; Try Hard Guides guide
Epic Quantum block (~80%+ band) Community-estimated 5–8× over Common Late-game: first Epic anchor means single-slot output rivals multiple Common slots combined GamesRadar (Mufei Epic confirmation, Jun 2026); RoroWiki
Godly Molten Core block (8.5% stock) and above Community-estimated 10×+ over Common Endgame: single Godly unit can outpace an entire Common-tier plot Developer drop-chance table (rlrblx, Discord #announcements, 2026-04-26)
Important caveat: The "Cash impact vs. Common baseline" figures are community-estimated from observational gameplay footage and guide comparisons — not developer-published numbers. The developer rlrblx has not released an official per-rarity cash rate table. These are planning estimates that let you make informed decisions about block upgrades and character placement. Treat them as order-of-magnitude guidance, not precise multipliers.

For the full verified block tier list and developer-published stock chances, see the blocks guide. For the mutation multipliers that override rarity in many placement decisions, see the mutations guide.

Why we will not fake a Roll an Anime tier list

Several sites publish "Roll an Anime tier lists" with names they cannot verify. A useful tier list needs a confirmed roster of at least a dozen units with reproducible cash-per-second numbers. The game launched 2026-04-02 — until two independent sources confirm the same unit by name, this page stays honest. That is also how we keep the mutation and rarity data trustworthy when the roster finally lands in bulk.

Roll an Anime best setup guide · Full rarity ladder · Mutation guide

Character rarity distribution: what each block band actually produces

The developer has not published character drop rates per rarity tier, but the block tier system and community gameplay observation give us a practical map of what to expect from each block band. The table below translates the developer-published block stock chances into realistic character rarity expectations — so you know what you are actually chasing at each stage.

Block bandStock chanceCharacters you will mostly rollRare character potentialRealistic target
Guaranteed (Common–Mythic) 100% Common (~80%), Rare (~15%), Super Rare (~5%) Super Rare possible but uncommon. Epic and Godly are not accessible from this band. Fill every pedestal with at least Commons. Chase your first Rares. Do not expect Epics here.
High stock (Galaxy–Ascendant) 80–96% Rare (~50%), Super Rare (~30%), Common (~20%) Epic rolls become possible for the first time. Super Rare becomes your regular roll quality. Replace all Commons with Rares. Target Super Rare as your new floor. First Epic is a milestone.
Mid stock (Devil–Magic) 62–70% Super Rare (~40%), Rare (~35%), Epic (~15%) Epic rolls become regular. Godly rolls become possible for the first time, though still rare. Anchor Epics in top pedestals. Start tracking which units carry mutations — Epic + mutation is account-defining.
Rare stock (Bramble–Ouroboros) 13.5–27% Epic (~35%), Super Rare (~40%), Godly (~10%) Godly rolls become realistic. Each Godly that lands is a permanent account upgrade. Use Auto Buy for block stock. Chase Godly units during event windows. Protect every Godly that lands.
Godly + Endgame (Molten Core–Pinnacle) 3–8.5% Epic (~40%), Godly (~25%), Super Rare (~35%) Godly rolls are the primary reason to be in this band. Multiple Godly units become achievable across sessions. Stack mutations on Godly units through events. Each mutated Godly is an endgame anchor. Rebirth multiplies their output.
Important: The rarity distribution percentages above are community-observed estimates — the developer has not published official character pull rates. They are derived from cross-referencing block stock chances (rlrblx, Discord #announcements, 2026-04-26) with community gameplay footage, YouTube luck-test videos, and aggregated guide descriptions from RoroWiki, Pro Game Guides, and Try Hard Guides. Use them as a practical planning framework, not guaranteed rates.

The two-source verification rule: how we confirm a character exists

Every character on this page has crossed a verification bar. No character appears in the verified table without at least one credible source — and no character graduates from "partial" to "verified" without a second independent source confirming the same unit by name. This section explains exactly how the process works, so you can trust what you see and understand what is missing.

Source tier 1: developer confirmation

A character posted by rlrblx in the official Discord — with a screenshot, code reward, or patch note — is the highest-confidence confirmation. Luffy (One Piece) reached this tier when the developer posted the WELCOME code redemption screenshot in #codes. A single developer confirmation is sufficient for verified status. No other character has reached this tier yet.

Source tier 2: multi-tracker cross-confirmation

When two independent third-party trackers name the same character — e.g., Pro Game Guides lists "Zoro (One Piece)" and Try Hard Guides separately lists "Zoro (One Piece)" — the character reaches verified status. A single tracker mention earns "partial" status only. Naruto currently sits at partial: one tracker (GameRant) mentions the name, but no second source has independently confirmed it. We do not graduate partials until the second source appears.

Source tier 3: community gameplay confirmation

YouTube luck-test videos where a character appears on-screen during a roll session count as one source. A character needs either a second video from a different creator showing the same unit, or one video plus one tracker/wikia mention, to reach verified. Community-confirmed characters carry a note explaining the verification path so readers can assess the evidence themselves.

What never counts as a source

AI-generated tier lists, single-forum-post claims without screenshots, SEO-padded "character database" pages that list names with no source links, and genre-assumption lists ("it is a shōnen gacha so Ichigo must be in it"). These are the most common sources of fake character names on competing Roll an Anime sites. If we cannot point to the Discord message, the wiki edit, the video timestamp, or the tracker URL — the character does not appear here.

This verification bar is deliberately high. The result is a smaller confirmed roster than competing sites — and we are fine with that. A small truthful roster is more useful than a large invented one. As community documentation catches up with the game's first 60 days, more units will cross the bar and appear here. Check back after each major update — that is when new character confirmations cluster.

Character acquisition strategy: active hunting vs. passive farming

There are two fundamentally different ways to acquire characters in Roll an Anime, and they suit different stages of your account. Understanding when to switch from active hunting to passive farming is the difference between burning dice for no gain and letting your account compound while you sleep.

Active hunting — best for early game (days 1–7)

Active hunting means you are online, rolling dice, watching the shop, and making decisions in real time. This is the correct mode when: your plot still has empty pedestals, you just unlocked a new block tier and need to populate it with characters from the new rarity band, or an active event window is running and every roll is buffed. During active hunting, prioritize rolling on your highest available block tier and replacing your weakest units first. Spend dice aggressively during event windows — do not hoard them. The goal is to reach a full plot of at least Rares as fast as possible.

Passive farming — best for mid-to-late game (day 10+)

Passive farming means Auto Buy is enabled on your target block tier, your plot is full, and you are logging in primarily to collect offline cash and check for new characters that landed while you were away. This mode works when: your block tier is in the rare stock band or higher (Bramble 27% and above), you have unlocked Auto Buy on your target tier (10 manual purchases), and your pedestals are mostly Super Rare or better. During passive farming, your active play time shifts from rolling dice to participating in mutation events and planning rebirth timing. The game acquires characters automatically — you focus on multiplying their output.

The switch point: when to stop active hunting

You should transition from active hunting to passive farming when three conditions are met: (1) every pedestal slot is filled with at least Rare or better, (2) Auto Buy is unlocked and enabled on your current target block tier, and (3) you have enough cash buffer that Auto Buy fires reliably without manual intervention. At this point, additional active dice rolling on the same block produces diminishing returns — each new roll replaces an already-decent unit with a marginally better one. Redirect your active time to mutation event participation, server-hopping for luck windows, and rebirth preparation. Let Auto Buy handle the character acquisition.

The event window exception

Even in passive farming mode, switch back to active hunting during an event window. The event buff (luck or mutation) multiplies the value of every roll — and since Auto Buy only buys blocks, not rolls dice, you need to be online to spend dice during the event. The pattern: log in, confirm event is active, spend your offline cash pile on dice, roll aggressively during the event window, then return to passive mode when the event ends. This hybrid approach — passive farming between events, active hunting during events — extracts the maximum character value from both modes.

The offline economy and Auto Buy were designed to work together — the developer wants you to log out and come back to progress. Fighting that design by staying online to manually refresh the shop for hours is not dedication, it is inefficiency. Set up Auto Buy, log out with a full plot, and let the game work.

Anime IP synergy: what the community suspects about franchise bonuses

Multiple community sources hint that placing characters from the same anime franchise on adjacent pedestals may trigger a synergy bonus — but the evidence is thin and the developer has not confirmed it. This section separates what is known from what is assumed, so you can decide whether to factor IP into your placement decisions.

What the community reports about IP bonuses

RoroWiki's Roll an Anime guide mentions that grouping characters from the same anime may provide a synergy multiplier. Several YouTube creators have tested placing two One Piece units side by side and claimed a visible cash output increase, though none have published controlled test results. The theory is consistent with how other Roblox gacha games handle franchise bonuses — but consistency with genre convention is not evidence. No community source has produced before-and-after cash rate screenshots that isolate the IP variable from mutation and pedestal multiplier effects.

What the developer has (and has not) said

The developer rlrblx has not mentioned anime IP synergy in any patch note, Discord announcement, or code drop. The feature is not listed in any official update log entry from Update 1 through the Hotfix (2026-05-11). This absence is notable — rlrblx documents mechanics like Auto Buy, mutation stacking, and the pity system explicitly. If IP synergy existed as a designed mechanic, it would likely appear in patch notes. The absence does not disprove it, but it means the burden of proof is on the community claim, not the developer's silence.

Practical recommendation: treat IP as a tie-breaker only

Until a developer statement, a controlled community test with published screenshots, or a third-party guide with verified data confirms IP synergy, treat anime franchise as the lowest-priority placement criterion. The placement priority order should be: (1) mutation tier, (2) rarity tier, (3) pedestal multiplier slot, (4) anime IP — and only as a tie-breaker between two units of identical mutation and rarity. Spending time reorganizing your plot around unconfirmed IP bonuses is time you could spend upgrading blocks, chasing mutations, or timing a rebirth.

What would confirm IP synergy

IP synergy would be confirmed by any of: a developer post in #update-logs or #announcements describing the mechanic, a community test with controlled variables (two identical-rarity, identical-mutation units placed on identical-multiplier pedestals, one with IP match and one without, showing a repeatable cash difference), or two independent third-party guides publishing the same synergy multiplier values. Until one of these happens, IP synergy remains in the "community suspicion" category — interesting enough to watch for, not solid enough to build a setup around.

Sources: RoroWiki Roll an Anime guide (community tier descriptions), YouTube Roll an Anime gameplay videos (uncontrolled observations), Pro Game Guides (no mention of IP synergy in verified game mechanics). The absence of confirmation from developer and major guides is the most informative signal at this stage.

Building a balanced roster: how many of each rarity you actually need

New players frequently overvalue a single high-rarity unit and undervalue a full plot of mid-rarity units. A balanced roster produces more total cash than a top-heavy one — because every pedestal slot contributes to your offline pile. This section gives you concrete targets for each rarity tier at each stage of progression, so you know when to stop chasing a higher rarity and stabilize your current band.

Progression stagePedestals filledTarget rarity distributionWhen to push the next rarity band
Day 1–2 — Starter All 8 pedestals filled 1× Rare (WELCOME Luffy) + 7× Common Push when overnight cash can afford the first block upgrade. Do not chase Rares on the starter block — upgrade the block instead.
Day 3–5 — Early climb All 8 filled 3–4× Rare + 4–5× Common Push when at least half your pedestals hold Rares. The next block tier unlocks Super Rare — that is the upgrade that changes your cash curve.
Day 6–10 — Mid-game build All 8 filled 1–2× Epic + 3–4× Super Rare + 2–3× Rare Push when you have at least 1 Epic anchored in your top pedestal. The goal is reaching the Godly-band block tier — Epic units fund that climb.
Day 10–20 — Late-game chase All 8 filled 1–2× Godly + 3–4× Epic + 2–3× Super Rare Push for additional Godly units during event windows. At this stage, replacing a Super Rare with an Epic gains less than stacking mutations on existing Godly units.
Day 20+ — Endgame optimization All 8 filled 3+× Godly + 3+× Epic + remaining Super Rare Rarity progression slows here — the bottleneck is block stock chance (3–8.5%), not cash. Focus on mutation stacking through events and rebirth multipliers. Each new Godly is a multi-day chase; each mutation stack on an existing Godly is an event away.
The golden rule of roster balance: a plot with 8 Super Rares produces more total cash than a plot with 1 Godly and 7 Rares. The math is simple — eight mid-tier earners compound overnight cash faster than one top-tier earner dragging seven lower-tier earners. Before chasing the next rarity band, verify that your bottom-half pedestals are not still holding units that should have been replaced two rarity tiers ago. The balanced plot beats the top-heavy plot every time.

These targets are derived from community gameplay pattern observation, cross-referenced against Pro Game Guides progression advice (updated May 2026), Try Hard Guides code timing recommendations (updated June 2026), and RoroWiki tier descriptions. Adjust pacing to your play frequency — the principles hold regardless of how many sessions you play per day. For the full rarity tier guide, see the rarities page.

Roll an Anime characters FAQ

How many rarity tiers are there?

Five: Common, Rare, Super Rare, Epic, and Godly. Higher tiers require better blocks to roll. Godly is the top tier and the payoff for endgame block upgrades. Rarity order: Godly > Epic > Super Rare > Rare > Common.

What are mutations and do they matter?

Mutations multiply a character's base cash output. The known range is Radiant (1.92×) at the low end to AdminAbuse (6.89×) at the top. A mutation can make a Common character out-earn a Godly. Since Update 1.6, characters can hold multiple mutations and gain mutations from active server events.

What is the highest mutation multiplier?

AdminAbuse at 6.89× (community-tracked, pinned in official Discord #general). This means a character with AdminAbuse earns nearly 7× its base cash rate. Multipliers are community-estimated — developer-confirmed figures are not yet published.

How do I get better characters?

Roll dice on higher-tier blocks. Better blocks unlock rarer roll pools. Start with the free Luffy from the WELCOME code, upgrade blocks progressively, and rebirth when progression stalls for permanent multipliers. See the blocks guide for official drop chances.

Which Roll an Anime characters are officially confirmed?

Luffy (One Piece) — confirmed by the developer in the official Discord with a screenshot, and verified by 7 independent trackers. Naruto is partial (single third-party source). No other unit names have cleared the two-source verification bar yet.