Updated 2026-06-23 · rarity + mutation data included

Roll an Anime Characters

Your guide to Roll an Anime characters: the Mufei (Luffy) starter unit, how the rarity system works (Common → Godly), how mutations multiply cash output up to 6.89×, and what you need to do to roll better units. Everything on this page has a source.

Starter character: Mufei (Luffy)

The WELCOME code grants your first character, backed by a developer post and coverage from the major code trackers.

CharacterAnimeRarityBest use
Mufei (Luffy) One Piece Epic WELCOME code reward — your first Mufei (Luffy) is free. Place him on your strongest available pedestal to anchor early-game income. Epic rarity means he outperforms most early-game rolls from starter blocks.

Mufei (Luffy) was posted by developer rlrblx in the official Discord #codes channel (2026-04-29) and is listed by 9 independent trackers including GamesRadar (Jun 2026). Mufei is the in-game name for Luffy, and GamesRadar lists its rarity as Epic.

Rarity tiers — how each level works

Roll an Anime has five character rarity tiers. Higher rarity means higher base cash output per second. Tier names are confirmed by multiple guides (RoroWiki, Pro Game Guides, GameRant).

TierRankRole
Common 1 / 5 Filler unit. Better than an empty pedestal — every Common character still adds cash, so use them to occupy slots while you save for upgrades.
Rare 2 / 5 First meaningful upgrade target. Replace Commons one by one as Rares roll in.
Super Rare 3 / 5 Mid-game backbone. RoroWiki uniquely lists Super Rare as a distinct band between Rare and Epic.
Epic 4 / 5 Park these on your highest-multiplier pedestals. Epic units are the long-term workhorses before Godly.
Godly 5 / 5 Top of the rarity ladder. Godly characters are the rebirth payoff and the reason to chase higher-tier blocks.
Practical takeaway: Your rarity priority is always Godly > Epic > Super Rare > Rare > Common. Fill empty pedestal slots with whatever you have — an empty slot earns nothing. Replace bottom-up: swap your weakest unit first, protect your strongest pedestal.

How to roll better characters

Character quality is directly tied to which block you roll your dice on. Here is the loop:

  1. Buy dice with cash. Dice are the consumable that triggers a roll — you cannot roll without them.
  2. Roll dice on a block. The block determines which rarity bands are reachable. Common blocks are limited to low-rarity pools; higher blocks unlock Epic and Godly tiers.
  3. Place the character on a pedestal slot. Placed characters generate cash passively — online and offline.
  4. Upgrade your blocks to unlock rarer rolls. Each tier you climb improves your probability of landing rarer characters. The developer posted official stock drop chances in the Discord #announcements channel on 2026-04-26 — these are available on the blocks page.
  5. Rebirth when progression slows. Rebirthing gives permanent multipliers that stack on top of character base output and mutation bonuses. See the rebirth guide for the full decision framework.

The WELCOME code gives you a free Luffy — your first confirmed character. Redeem it at the Free Reward NPC near the Upgrade stand. From there, the path to better units is better blocks. There is no paywall gate on the rarity system.

Mutations — how they multiply character cash output

Mutations are bonus modifiers applied to a character that multiply its base cash rate. A Common character with a strong mutation can out-earn a Godly character with no mutation. Since Update 1.6 (2026-05-10), characters can hold multiple mutations and gain mutations from active server events.

Source: Mutation multipliers come from a community table posted by vorce__ in the official Discord #general channel on 2026-04-28, pinned by Discord staff.
MutationCash multiplierOutput boostTier
Radiant 1.92× +92% low
Aurora 2.63× +163% low
Starborn 3.93× +293% mid
Crimson 4.69× +369% mid
Umbral 5.4× +440% high
Anomaly 5.7× +470% high
AdminAbuse 6.89× +589% godly

AdminAbuse (6.89×) is the highest known mutation. A character with it earns nearly 7× its base cash rate. Mutation stacking (multiple mutations on one character) was added in Update 1.6.

Key mutation strategy tips

  • Mutation beats rarity for cash output: A Common character with AdminAbuse (6.89×) will often out-earn a Godly with no mutation. Always check the mutation before deciding whether to replace a unit.
  • Park mutated characters on high-multiplier pedestals: Pedestal location multipliers stack with mutation multipliers. Your highest mutation + highest pedestal slot is your peak cash-per-slot combination.
  • Don't sell a mutated character for a higher-rarity non-mutated one without checking the math: A Starborn (3.93×) or higher mutation on a Rare unit can outperform an Epic unit with no mutation, depending on the base output difference.
  • Traded anime characters cannot rebirth: Per the developer (2026-05-02): characters acquired by trading do not count toward rebirth. Hold your best self-rolled mutated units for rebirth eligibility.
  • Mutation stacking: stack multiple mutations per character via active events: As of Update 1.6 (2026-05-10): placed anime can receive the mutation from the current active event. If an Anomaly event is running, all your placed anime have a chance to receive Anomaly on top of their existing mutation. Participate in mutation events to compound your highest-value characters.

Which characters to keep — the decision framework

With limited pedestal slots, you will need to decide what to replace. Use this priority order:

  1. Mutation first. AdminAbuse (6.89×) on a Common beats a Godly with no mutation. Always check mutation before deciding to sell or replace a unit.
  2. Rarity second. Within the same mutation tier, prefer higher rarity (Godly > Epic > Super Rare > Rare > Common).
  3. Never leave a pedestal empty. An empty slot generates zero cash. A Common with no mutation still out-earns nothing.
  4. Replace weakest unit first. Sort by lowest cash output (or lowest rarity + no mutation) and swap those pedestals when something better drops.
  5. Hold mutated units through early rebirth. Mutations persist after rebirth. A high-mutation unit keeps its bonus even when you reset for multipliers.

Building your first 7 days: a practical roster growth path

Most new players make one of two mistakes: they either try to hold out for rare units before placing anything, or they sell useful characters too early to chase something new. The 7-day path below avoids both traps by treating your roster as a compounding system, not a collection to be curated.

Day 1: claim every free unit, fill every slot

Redeem WELCOME for your free Luffy and place him on your strongest pedestal immediately. Use the other active codes (1MIL, STOCKLUCK1, STOCKQUANTITY1) to get bonus block stock and luck. Roll enough dice to fill every pedestal slot — even with Commons. An empty slot earns zero cash online and zero cash offline. A Common earns something on both. By end of day one, every slot should be occupied and offline earnings should be running.

Days 2–3: upgrade your block, not your dice count

The biggest lever in the early game is the block upgrade, not more dice on the same block. Once your plot is full of Commons, all your overnight cash should go toward the first block tier upgrade. A higher block immediately unlocks Rare and Super Rare drop pools. The first Rare that lands replaces your weakest Common — and each Rare earns meaningfully more per pedestal slot. Start replacing from your weakest slot first. Do not empty a pedestal to reorganize; swap directly, unit for unit.

Days 4–5: check every unit for mutations before replacing

By this point, some of your placed units may have mutations you have not noticed. Before replacing any unit with a newly rolled character, check the mutation tier. A Starborn (3.93×) Common earns nearly 4× its base cash rate — that often out-earns a no-mutation Rare. Introduce a rule: every swap decision gets a 10-second mutation check. Keep the higher effective output unit in the higher priority pedestal, regardless of rarity. Sorting by mutation first reshapes your lineup in ways raw rarity never does.

Days 6–7: plan the next block tier and stack event timing

By day six, your overnight cash pile is meaningfully larger than day one. The question is how to spend it. Check the update log for a current event window before spending. If an active event (mutation or luck) is running, spend dice during the event — the ROI on every roll is higher. If no event is running, direct cash toward the next block tier upgrade. Also begin tracking which units are self-rolled vs. acquired through trading. Only self-rolled units count toward rebirth eligibility — the developer confirmed this on 2026-05-02.

What to expect from each rarity tier in practice

The five rarity tiers in Roll an Anime are not just labels — each band represents a fundamentally different level of passive cash output and a different set of strategic decisions. Understanding what each tier means in practice changes how you think about block upgrades and pedestal management.

Rarity tier What it means in practice Strategic priority
Common The floor. Low base cash output, but still better than an empty pedestal. A Common with a high-tier mutation (Umbral+) can out-earn a no-mutation Rare. Commons are not garbage — they are filler that earns while you chase upgrades. Fill every empty slot. Replace bottom-up, starting with your lowest-earning Common first.
Rare The first meaningful upgrade. Rares produce more base cash per slot than Commons. A full plot of Rares is a stable passive income base that funds the climb toward Super Rare and Epic blocks. Prioritize getting at least one Rare per pedestal slot before pushing further. Rares with mid-tier mutations (Starborn+) are worth protecting in good pedestal positions.
Super Rare Mid-game inflection point. Super Rares produce noticeably more cash per slot than Rares. A plot where most slots have Super Rares starts generating offline stacks large enough to fund an Epic-tier block in a single overnight session. Target Super Rare as the upgrade threshold for each pedestal slot. Once half your slots have Super Rares, the cash compounding rate accelerates enough to make Epic-tier blocks accessible within days.
Epic Late-game anchor. Epics produce the second-highest base cash rate per slot. A single Epic with a high-tier mutation in your top pedestal can produce more offline cash in one night than an entire Common-tier plot running for a week. Protect Epics with high mutations in your top pedestal slots. Replace only when a Godly drops in or when a mutated Super Rare's effective output exceeds the Epic's.
Godly The ceiling. The highest base cash rate per pedestal slot in the game. A Godly unit with AdminAbuse mutation is the theoretical peak of single-slot output. Godly units require reaching the highest block tier bands (Godly band: 6–8.5% drop chance). Chase Godly through block tier progression, not through trading (traded characters cannot contribute to rebirth). Protect any Godly unit you roll — these are the long-term anchors of an end-game plot.

The character swap decision matrix

Every new character that drops forces a decision: replace something, or add to an empty slot. The framework below covers every scenario you will encounter in the first 30 days, so you can make the right call without guessing.

  1. If there is an empty pedestal: always fill it. No calculation needed. Place the new character immediately, regardless of its rarity or mutation. An empty pedestal earns zero cash. The new character earns something. Fill first, optimize later.
  2. If all pedestals are occupied, identify your weakest slot first. Sort your placed characters by effective output: check rarity tier, then check mutation multiplier. Your weakest slot is the one with the lowest combination of rarity and mutation. That is the slot to consider swapping — not your second-best or third-best slot.
  3. Compare the new character's effective output against the weakest slot. If the new character is a higher rarity with no mutation versus a lower rarity with a mutation: check the mutation table. A Starborn (3.93×) or higher mutation on a lower-rarity unit often produces more cash than the new character. If the new character clearly wins the comparison, swap it into that slot.
  4. Do not displace a mutated unit without placing the new character simultaneously. The moment between removing the old unit and placing the new one is when your pedestal is empty. If you log out during that window — accidentally or otherwise — you lose offline cash from that slot for the whole session. Keep the old unit in place until the new one is ready to drop in.
  5. Re-audit after every block upgrade. The unit that was your best candidate for a given slot last week may not be the right call after you upgrade blocks and start rolling higher-rarity characters. Run a quick audit every time a new block tier unlocks — mutation tier vs rarity across all placed units, and reassign pedestals if the ranking has changed.

Character rarity and the six-tier progression: why each band matters for your account

The five confirmed rarity tiers in Roll an Anime (Common → Rare → Super Rare → Epic → Godly) are not just cosmetic labels — each tier represents a distinct threshold in passive cash output and a different strategic priority for your plot. The table below translates each tier into practical account milestones.

Rarity tierEarliest accessCash impact vs. Common baselineAccount milestone it marksSource
Common Starter block (100% stock) Baseline — 1× Full plot: every pedestal occupied Developer drop-chance table (rlrblx, Discord #announcements, 2026-04-26)
Rare Galaxy block (96% stock) Meaningfully above Common — community-estimated 1.5–2× First block upgrade completed: now rolling Rares regularly RoroWiki tier descriptions; Pro Game Guides block upgrade guide
Super Rare Devil block (70%) to Ascendant (80%) Community-estimated 2.5–4× over Common Mid-game inflection: overnight cash funds block upgrades within 2 days RoroWiki tier descriptions; Try Hard Guides guide
Epic Quantum block (~80%+ band) Community-estimated 5–8× over Common Late-game: first Epic anchor means single-slot output rivals multiple Common slots combined GamesRadar (Mufei Epic confirmation, Jun 2026); RoroWiki
Godly Molten Core block (8.5% stock) and above Community-estimated 10×+ over Common Endgame: single Godly unit can outpace an entire Common-tier plot Developer drop-chance table (rlrblx, Discord #announcements, 2026-04-26)
How to use this table: the cash impact figures are planning numbers drawn from gameplay footage and guide comparisons, so you can decide when a block upgrade or a character swap is worth it.

For the full verified block tier list and developer-published stock chances, see the blocks guide. For the mutation multipliers that override rarity in many placement decisions, see the mutations guide.

More Roll an Anime character guides

Build around the units you have: pick the best pedestal layout, climb the full rarity ladder and stack mutations for the biggest cash multipliers.

Roll an Anime best setup guide · Full rarity ladder · Mutation guide

Character rarity distribution: what each block band actually produces

The block tier system gives you a practical map of what to expect from each block band. The table below translates the developer-published block stock chances into the character rarities you will roll at each stage — so you know what you are chasing.

Block bandStock chanceCharacters you will mostly rollRare character potentialRealistic target
Guaranteed (Common–Mythic) 100% Mostly Common, some Rare, occasional Super Rare Super Rare possible but uncommon. Epic and Godly are not accessible from this band. Fill every pedestal with at least Commons. Chase your first Rares. Do not expect Epics here.
High stock (Galaxy–Ascendant) 80–96% Mostly Rare, plus Super Rare and Common Epic rolls become possible for the first time. Super Rare becomes your regular roll quality. Replace all Commons with Rares. Target Super Rare as your new floor. First Epic is a milestone.
Mid stock (Devil–Magic) 62–70% Super Rare and Rare, with regular Epics Epic rolls become regular. Godly rolls become possible for the first time, though still rare. Anchor Epics in top pedestals. Start tracking which units carry mutations — Epic + mutation is account-defining.
Rare stock (Bramble–Ouroboros) 13.5–27% Epic and Super Rare, with Godly possible Godly rolls become realistic. Each Godly that lands is a permanent account upgrade. Use Auto Buy for block stock. Chase Godly units during event windows. Protect every Godly that lands.
Godly + Endgame (Molten Core–Pinnacle) 3–8.5% Epic, Godly and Super Rare Godly rolls are the primary reason to be in this band. Multiple Godly units become achievable across sessions. Stack mutations on Godly units through events. Each mutated Godly is an endgame anchor. Rebirth multiplies their output.
Source: block stock chances come from the developer's drop-chance table (rlrblx, Discord #announcements, 2026-04-26), cross-referenced with gameplay footage and guide descriptions from RoroWiki, Pro Game Guides, and Try Hard Guides.

Character acquisition strategy: active hunting vs. passive farming

There are two fundamentally different ways to acquire characters in Roll an Anime, and they suit different stages of your account. Understanding when to switch from active hunting to passive farming is the difference between burning dice for no gain and letting your account compound while you sleep.

Active hunting — best for early game (days 1–7)

Active hunting means you are online, rolling dice, watching the shop, and making decisions in real time. This is the correct mode when: your plot still has empty pedestals, you just unlocked a new block tier and need to populate it with characters from the new rarity band, or an active event window is running and every roll is buffed. During active hunting, prioritize rolling on your highest available block tier and replacing your weakest units first. Spend dice aggressively during event windows — do not hoard them. The goal is to reach a full plot of at least Rares as fast as possible.

Passive farming — best for mid-to-late game (day 10+)

Passive farming means Auto Buy is enabled on your target block tier, your plot is full, and you are logging in primarily to collect offline cash and check for new characters that landed while you were away. This mode works when: your block tier is in the rare stock band or higher (Bramble 27% and above), you have unlocked Auto Buy on your target tier (10 manual purchases), and your pedestals are mostly Super Rare or better. During passive farming, your active play time shifts from rolling dice to participating in mutation events and planning rebirth timing. The game acquires characters automatically — you focus on multiplying their output.

The switch point: when to stop active hunting

You should transition from active hunting to passive farming when three conditions are met: (1) every pedestal slot is filled with at least Rare or better, (2) Auto Buy is unlocked and enabled on your current target block tier, and (3) you have enough cash buffer that Auto Buy fires reliably without manual intervention. At this point, additional active dice rolling on the same block produces diminishing returns — each new roll replaces an already-decent unit with a marginally better one. Redirect your active time to mutation event participation, server-hopping for luck windows, and rebirth preparation. Let Auto Buy handle the character acquisition.

The event window exception

Even in passive farming mode, switch back to active hunting during an event window. The event buff (luck or mutation) multiplies the value of every roll — and since Auto Buy only buys blocks, not rolls dice, you need to be online to spend dice during the event. The pattern: log in, confirm event is active, spend your offline cash pile on dice, roll aggressively during the event window, then return to passive mode when the event ends. This hybrid approach — passive farming between events, active hunting during events — extracts the maximum character value from both modes.

The offline economy and Auto Buy were designed to work together — the developer wants you to log out and come back to progress. Fighting that design by staying online to manually refresh the shop for hours is not dedication, it is inefficiency. Set up Auto Buy, log out with a full plot, and let the game work.

Building a balanced roster: how many of each rarity you actually need

New players frequently overvalue a single high-rarity unit and undervalue a full plot of mid-rarity units. A balanced roster produces more total cash than a top-heavy one — because every pedestal slot contributes to your offline pile. This section gives you concrete targets for each rarity tier at each stage of progression, so you know when to stop chasing a higher rarity and stabilize your current band.

Progression stagePedestals filledTarget rarity distributionWhen to push the next rarity band
Day 1–2 — Starter All 8 pedestals filled 1× Rare (WELCOME Luffy) + 7× Common Push when overnight cash can afford the first block upgrade. Do not chase Rares on the starter block — upgrade the block instead.
Day 3–5 — Early climb All 8 filled 3–4× Rare + 4–5× Common Push when at least half your pedestals hold Rares. The next block tier unlocks Super Rare — that is the upgrade that changes your cash curve.
Day 6–10 — Mid-game build All 8 filled 1–2× Epic + 3–4× Super Rare + 2–3× Rare Push when you have at least 1 Epic anchored in your top pedestal. The goal is reaching the Godly-band block tier — Epic units fund that climb.
Day 10–20 — Late-game chase All 8 filled 1–2× Godly + 3–4× Epic + 2–3× Super Rare Push for additional Godly units during event windows. At this stage, replacing a Super Rare with an Epic gains less than stacking mutations on existing Godly units.
Day 20+ — Endgame optimization All 8 filled 3+× Godly + 3+× Epic + remaining Super Rare Rarity progression slows here — the bottleneck is block stock chance (3–8.5%), not cash. Focus on mutation stacking through events and rebirth multipliers. Each new Godly is a multi-day chase; each mutation stack on an existing Godly is an event away.
The golden rule of roster balance: a plot with 8 Super Rares produces more total cash than a plot with 1 Godly and 7 Rares. The math is simple — eight mid-tier earners compound overnight cash faster than one top-tier earner dragging seven lower-tier earners. Before chasing the next rarity band, verify that your bottom-half pedestals are not still holding units that should have been replaced two rarity tiers ago. The balanced plot beats the top-heavy plot every time.

These targets are derived from community gameplay pattern observation, cross-referenced against Pro Game Guides progression advice (updated May 2026), Try Hard Guides code timing recommendations (updated June 2026), and RoroWiki tier descriptions. Adjust pacing to your play frequency — the principles hold regardless of how many sessions you play per day. For the full rarity tier guide, see the rarities page.

Roll an Anime characters FAQ

How many rarity tiers are there?

Five: Common, Rare, Super Rare, Epic, and Godly. Higher tiers require better blocks to roll. Godly is the top tier and the payoff for endgame block upgrades. Rarity order: Godly > Epic > Super Rare > Rare > Common.

What are mutations and do they matter?

Mutations multiply a character's base cash output. The known range is Radiant (1.92×) at the low end to AdminAbuse (6.89×) at the top. A mutation can make a Common character out-earn a Godly. Since Update 1.6, characters can hold multiple mutations and gain mutations from active server events.

What is the highest mutation multiplier?

AdminAbuse at 6.89× (pinned in the official Discord #general). This means a character with AdminAbuse earns nearly 7× its base cash rate.

How do I get better characters?

Roll dice on higher-tier blocks. Better blocks unlock rarer roll pools. Start with the free Luffy from the WELCOME code, upgrade blocks progressively, and rebirth when progression stalls for permanent multipliers. See the blocks guide for official drop chances.

Which Roll an Anime characters are confirmed?

Luffy (One Piece), the in-game Mufei unit — confirmed by the developer in the official Discord with a screenshot, and listed by 7 independent trackers.